tf2 afterburn damage. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. tf2 afterburn damage

 
 Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not funtf2 afterburn damage  With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate)

• 2 yr. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Armor Piercing Rounds: Upgrade for all Miniguns. 3. Also make sure it is set to the "allow" setting. N. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 1. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. (-) -25% damage penalty. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. 5 (the number of particles per second) and add afterburn. Fire A Burning Spy. After all, not every merc’s attire is lined with asbestos. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. . The Pyro is deadly when flanking and ambushing. . All flare guns are overpowered. Also, some weapons have damage. Air blast cost is only 5 more and is almost entirely irrelevant. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. This results in an 1. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. It's a shame this weapon has become a running gag in TF2 updates. Medics might not be on the field, health kits might be hogged, etc. It needs something special, because everything…Team Fortress 2. An update to Team Fortress 2 has been released. Perhaps afterburn could persist without nerfs, but have the other changes. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. ”. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. This is either through direct damage (W + M1) or the afterburn. As to why, it wears a flame retardant suit. The flamethrower, needs a buff. So Heres my idea on how we can fix/adjust pyros afterburn. It is a large, shoulder-fired, retrofuturistic raygun. 5 seconds from 3 per tick for 10 seconds. Then MvM upgrades would be in casual. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. . This weapon will reload automatically when not active. Anti-Pyro strategy. SelphyLove 14 years ago #4. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. A large part of the damage can be done by splash damage igniting players. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Either way, I can tell you the gas passer is practically useless in casual &. This also includes less damage against buildings. It should only deal 2 damage per tick. txt file. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. F. (I am trying to sound smart, but I don't think I did my math right. 2 less airblasts. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. All Discussions. A D. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. afterburn immunity. Even then cleaver and wrap assassin are very good. While healing, provides you and your target with a constant 10% resistance to the selected damage type. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. #34. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Business, Economics, and Finance. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. . Fixed an exploit related to the Heavy's health and the G. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Added: This weapon holsters 25% faster. Fine-tune the finer details of your flames with this. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. T. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Flare Gun + reskins. Hungry_Injury_5963. 20:2711. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Flareguns already don't deal the highest level afterburn. A D. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. The 25% reduction of healing and resistance on direct damage was removed. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. This will also persist after the Pyro's death, unless they have the Harvester equipped. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 20:2711. Owner buys TF2 for Cash. However, the mechanic itself is broken and makes. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. • 3 yr. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. When these particles connect to an enemy player, a damage-over. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. eu]. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. 5 seconds of afterburn (down from 10 seconds). ago. Can cover long range. Loadout Stats. . -33% ÜberCharge rate on Overhealed patients. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. It is a blast of cone-shaped gas emitting from the end of the weapon. Yes, I like this new weapon. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This issue occurs on the latest vanilla TF2 update. However, the mechanic itself is broken and makes. This can be used to chain multiple flamed enemies together in order to hit them. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. After all, not every merc’s attire is lined with asbestos. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. ago. Degreaser > Stock, especially in competitive. Afterburn Duration Timer. The current project lead is Private Polygon, and it is currently in version 0. Kukri Level 1 Kukri. In the context of a team game, the afterburn mechanic makes more sense. Allowing a combination with the Neon Annihilator. 5 seconds from 3 per tick for 10 seconds. Level 8 Vaccinator. Or you can use Chris' TF2 configs here [fakkelbrigade. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. However, the mechanic itself is broken and makes. Enemies that escape slowly suffer from. After nine years in…The Team Fortress Classic Pyro sucks. res and the second one is tf esourceClientScheme. All fire damage from the Phlog counts towards the contract. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. Immune to the effects of afterburn. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The afterburn damage seems to be capped. Heangry. In fact, it's what makes Pyro special. A D. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. For the base. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. 4. 2. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. The Frying Pan Level 5 Frying Pan. Heavy Mask Level 10 Hat. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Many shooters allow you to score headshots from very far away with virtually any weapon. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Backburner: +50 Max health removed, airblast cost increased to 150%. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Probably not the Degreaser though for the afterburn damage penalty. 837K subscribers in the tf2 community. Team Fortress 2 does not have any method of dealing damage in decimals. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Even with the nerf increased switch speed is still amazingly useful. Then MvM upgrades would be in casual. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. The Sniper can use Jarate to extinguish himself or his teammates. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Team Fortress 2. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. On Hit: damage dealt is returned as ammo. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. Discord: triple. ". bad tf2 hats with good cosmetic loadouts pt. this deals more then the detonator even at much damage. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Team Fortress 2. When you open HudDamageAccount. Things like that to essentially reward higher-skill. Flares fired from this gun bounce off enemies as well as allies before exploding. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Afterburn was mostly used to expose spies. Now, it makes sense to have afterburn in the game. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Even without afterburn, it still does more even if you time the detonator perfectly. They increased the damage of Afterburn to 4 every tick for 7. 5 seconds of afterburn (down from 10 seconds). Can cover long range. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Instead of afterburn penalty, less afterburn time, roughly 50% less. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. AshSystem • 8 mo. On the Detonator's wiki page, it says the following under base damage: . 2 seconds Deals heavy damage with fire effect within 1. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. tf/s/tripletf. SelphyLove 14 years ago #4. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. 1. T. But due to the . Now, it makes sense to have afterburn in the game. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. 0. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. The following table describes the possible attributes of weapons and items as contained in the items_game. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Degreaser > Stock, especially in competitive. Dealer's Visor Level 50 Hat. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. Also the Degreaser is Pyro’s best flamethrower. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Eye Jan 9, 2018 @ 12:29am. 7. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Afterburn damage is decreased for the Degreaser. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. 5 seconds of afterburn damage. However, if a direct hit is scored, the pellet will hit the ground (usually. ago. 1. However, the mechanic itself is broken and makes. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. O. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. -66% Overheal build rate. However, the mechanic itself is broken and makes interactions with a pyro. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. You're effectively having to decide between losing sixty health or devote time and. This can be used to chain multiple flamed enemies together in order to hit them. It travels at a speed of 2000 Hammer Units. Incendiary Ammo: Upgrade for all Miniguns. its only immune to afterburn. Melee damage is dealt by melee weapons. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. . The Degreaser Level 10 Flame Thrower flame_spread_degree (2. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. This was very clearly stated during the patch notes. But I have two horrible suggestions to "fix" it. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. O. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. 11 ref, I own 10. That would make pyro the most viable class at hit+run tactics. Heangry. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Thanks, Z34 votes, 58 comments. Good news: shield disruption works as intended. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Name the filter something, like critdamage. Tell me which one you would prefer. The flames of the flame throwers become unpredictable at maximum range. Knife Level 1 Knife. tf has unique grade weapons for $0. Same with crits, too, albeit at half the price. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. 207. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Tape appears to be holding the gun together. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The rate at which Medic's build uber off of burning patients is also reduced by 50%. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The update will be applied automatically when you restart Team Fortress 2. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Shotgun Level 1 Shotgun. 6). Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This page was last edited on 11 July 2021, at 19:34. You can quite easily end up doing 30 less damage for every single encounter. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. +67% ÜberCharge rate. After all, not every merc’s attire is lined with asbestos. not something that should've been added. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The difference is there, but is is rarely ever noticeable. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. . Most weapons in TF2 have min\max damage. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Because Pyro's long range capabilities are currently too strong. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. I think it deserves that respect. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. His flames can cause panic and confusion if caught by surprise with it. Click to listen. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Fire damage is caused by both flaming weaponry and the afterburn they induce. its only immune to afterburn. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. ago. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. The demoman is a high-damage dealing explosive projectile class. Nerf Flaregun afterburn. Not to mention that burn duration is nonfunctional atm. Also reflecting flares will apply the afterburn damage penalty. Added: This weapon holsters 50% slower. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. In Mann vs. The Harvester is a melee weapon for the Pyro. Also most people combo it with the flamethrower for afterburn damage. 0001 becomes 6. Shortstop is a good scattergun sidegrade. 2. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. With bonus afterburn damage and bonus damage with ranged weapons. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is.